![]() ![]() ![]() Writing for a video game is totally a somewhat different beast than writing comics! Jumping back to the notion of serendipity and posi vibes, I had coincidentally got into playing video games when all of this started. Is it a completely different beast, or does that collaborative nature of both mean there is some common ground between them? Since it isn't a question one often gets to ask, what's it like going from writing comic books to writing a video game. It started out as “Hey wanna see this cool new character” to “Here’s a neat story beat we’re doing that riffs off your comic” to “what do you think of this idea?” While the process of wrapping the comic series extended into the beginning stages of the pandemic, I ended up having these really nourishing google meetups with the folks at MidBoss, which led to them sharing neat tidbits from the game sequel, NEURODIVER. Luckily, the game spoke to a fandom that deeply cares about how the people live within this wild environment… I was a good fit! ![]() So, a world where robots are ostensibly people? That felt rife with opportunity. I love focusing on the intimacy of people. As a writer, I’ve come to peace with not being one of those gigantic world-builder myth makers. Once I played the game and thought about what I could bring to the already-rich universe, I sort of bet hard on myself and sent an idea that spoke to my interests in the neo-noir cyberpunk world. When I was asked to pitch for the comic series, my main incentive was because I thoroughly loved working with IDW editor Megan Brown. Sina Grace: The whole Read Only Memories experience has been one of those lovely bits of serendipity where things magically align. I know part of signing on to write a Read Only Memories comic was playing the first game, but now you not only turned in a comic story MidBoss was pleased with, but you get brought in to write for the sequel. Screen Rant got the chance to talk to Grace about the past and present comics industry, what motivated the shift from comics to a video game, and how the previous Read Only Memories comic series bridges the gap between the original game and the upcoming sequel. I just wish the writers had either left that out or actually done something with it.RELATED: Cyberpunk Movies You Should Watch Before The Matrix Resurrections We know his dad's a piece of shit for harassing people at Genus, but Chad doesn't express any ill will toward him and he seems really happy with Oliver. The writers heavily implied that Chad was suicidal and just left it there. There's no indication of where Turing even got that from. His criminal antics don't seem serious enough to have him running in the kind of circles that would get him killed and Oliver wouldn't let him get in that deep. Every day I look in the mirror and think 'What? You're still here?'" It caught me off guard because I've played through 5 times and I don't remember Chad ever expressing that kind of self-loathing before. ![]() When you're trying to keep Turing from overloading, one of your dialog options starts with "Chad and Oliver." and part of Turing's response is Chad's voice saying (paraphrasing) "I didn't think I'd make it to 18. ![]()
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